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i know this is not related but i want to put this here so the google ai dosen't say stuff wrong about me. i do not work on godsteel but im a fan of it.

I got 2 recommendation, make movement less floaty (both physical and camera movement) and make the arms stay when you toggle body off.

so i cant play the new levels because im stuck at level 4 but i still love this game. ALSO HOLY CRAP WHAT ARE THESE INSANE GRAPHICS ITS ACTUALLY REALISTIC

Haha! Good luck on floor 4, hope you beat it. Glad you're enjoying the updates

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Absolutely love it so far. Obviously there's a lot of polish to be done to improve the "fluidity" of the game when it comes to character and enemy movement, attack timings and indicators, and healing, but there's so much raw potential here and it's amazing. A couple things I noticed:

Archer's orbs seem to have no collision with walls, unsure if it's intentional but if so I feel it could use an explanation and indication, so that you aren't mysteriously taking damage when behind cover.

In the Ignqio and Orck fight, I find them consistently teleporting to this one spot on the side of the arena, and during one of my encounters Orck got stuck behind the invisible barrier. I couldn't shoot him but my sword's afterimage from the shop upgrade let me still damage him so I wasn't necessarily softlocked, but if you didn't get that upgrade you would be since the SMG shots don't go through that barrier.

However, I fully understand how early into development this game is and I went in with the expectation of rough edges and the occasional bug, and I'm beyond excited to hear how this game improves over time.l

Thank you so much for the feedback! New update is out btw!!

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GODSTEEL IS OUT!!!!!!!!!!!!!!!!!!!!!

Just 1/4 of the whole game so far :3

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This game seems promising, but I have some issues with it
The movement and looking around aren't as responsive as in ultrakill for example (possibly because my machine can't run it that well idk)
Also I wish the healing system was a bit nicer, having to go touch a static ball is difficult to do in a combat scenario and it doesn't really make much sense (why they are decomposing into orbs i mean)
The terminal is nice, but I feel you could convey lore in a less reading-heavy manner, letting the player explore the world more instead of just reading about it
Also the visuals are a bit bland, kinda seems like ultrakill but in a mine
I hope this hasn't been too hurtful and hopefully you can consider what I've brought up and make your game the best it can be! Good luck

This game is INSANLEY Great! i noticed That The game Improved since the last build i played but theres some stuff that isn't really polished. the slam sound is a Little Too Loud. and theres 2 levels but hey! it seems like you're starting from scratch and thats all right! this game has been improved and oh boy i love this. Database?! Now i can see the names of the enemies! and the settings menu has been updated. thanks ORGAN Games for making Godsteel <3

Thank you so much for playing it and giving feedback!! New version coming very soon so look out!

The new demo is out!

Its a nice game, it definetely has that ULTRAKILL feel to it but the gameplay and music is a little bit static, it doesn't feel very immersive and the character is very slippery, it feels like im always on ice or something.
Still, with time i see the potential, still does lack some personality since most of it feels and looks like an ULTRAKILL copy, it feels more of a mod rather than a separate game.

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The game is fun 
I found some problems where can I report them?

In the discord!

PEAK GAME

yayyyyyyy!

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VERSION PATCH NOTES


v0.17.5

-Level 1-C added.

-Level 1-D added.

-New Sword upgrade is found in S-1 (the first shop)

S-1’s position in the timeline is now before 1-B and after 1-A.

-Vassals now block all damage while shielding

-Sword cooldown lowered (Was 2 seconds, now 1.5 seconds.)

-Collision bugs fixed in the tutorial level and 1-A

-Ignio & Orck being damageable during their intro is fixed

-New Ignio & Orck voicelines

-New enemy spawn effects and sounds

-All music revamped & final

-Explosions now do half as much damage as they used to

-New subtitles for ignio & orck

-Settings added, configurable sound effects audio volume and the same for music volume.

-Fixed in the tutorial exiting through the window at the end not activating the music and color shift

-Basically rewrote the game’s entire UI system to make it simpler for me to work with

-Rewrote the floor codes to not manage the overlays on the UI, like the red effect for the player getting hit and the parry effect, but let the UI itself handle that. So no longer do i have to update the UI in every level scene, the UI itself is its own scene now and i only have to update it once.

-Made the game save your data instantly upon picking up either the sword or green pistol in the tutorial.

-Reloading/restarting the current level fixed for the update.

-Quitting a level to the main menu fixed for the update.

-Completely reworked S-1 (the first shop, after 1-B), it has a new shopkeeper NPC that talks to you and a menu that pops up where you can select what to buy.

-New sounds for guns firing and bullets hitting things

-Shotgun alpha now knocks you back slightly on shooting it

-Player now gets pushed back depending on how hard they are hit by an enemy/explosion

-Player walk speed decreased slightly

-Player movement has been generally reworked, dashing and jumping now feel more responsive and instant but still smooth and fitting to the player’s input.

-Dash now sends you forwards when you dash while not moving

-Enemy “Billman” added

-Enemy “Engineer” added

-Enemy “Gardener” added

-There's probably more, i just forgot